AI Insights · Timothy · July 2025
Top 5 Trivia Games Performance in Latin America, Q2 2025
Explore the performance trends of the top trivia games in Latin America during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the leading trivia games in Latin America demonstrated varied performance across downloads, revenue, and active users. This analysis is based on data from Sensor Tower, offering insights into the trends of these popular apps.
Clever - Brain Training Games from DPM Apps LP showed a stable revenue pattern, with weekly earnings fluctuating between $17K and $20K, concluding the quarter at approximately $19.6K. Downloads were notably volatile, peaking at around 22K in mid-June, while active users saw a gradual increase, ending with nearly 46K.
Kahoot! Play & Create Quizzes maintained a steady revenue stream, closing at $11.2K by the end of June. The app experienced a significant download peak of about 73K in May, although active users declined from over 500K at the start to around 322K by the end of the quarter.
Trivia Crack: Brain Quiz Games from Etermax had a consistent revenue flow, staying around $3K to $4K weekly. Downloads remained robust, with numbers hovering between 64K and 86K. Active users began the quarter at 449K, peaking mid-quarter and closing at approximately 405K.
Elevate - Brain Training Games reported a modest revenue range, around $2.4K to $4.1K weekly. Downloads varied, with a notable peak in early May at 7.1K. Active users increased steadily, reaching a high of about 70K in late May.
Peak - Brain Training by Synaptic Labs displayed consistent revenue, ranging between $2.4K and $3.3K. Download trends fluctuated, with a peak of 8.8K in late April. Active users grew steadily, ending the quarter with approximately 112K.
For further insights and detailed data, visit Sensor Tower's platform, which provides comprehensive analytics on app performance.